Terrain Carver
v1.21
in
mm
Location
Expand Map
Shift+drag to select. Drag selection to move, corners to resize, top icon to rotate.
Search
Clear Boundary
North
South
West
East
Rotation
°
Resolution
Medium
Fetch Elevation Data
Pin Location
Work Area
Width
in
Height
in
Lock aspect
Constrains map selection and height to match material ratio.
Filters
Type
None
Faceting (low-poly)
Hex columns
Square columns
Triangle columns
Penrose columns
Resolution
30
Sea level
Raw (bathymetry)
Flat at sea level
Water texture
Coastline adjust
2m
Spike filter
1
Tiling
Enable tiling
Columns
Rows
Border
in
Uncut margin around each tile for assembly.
Normalize depth per tile
Re-maps each tile's elevation to use the full cut depth independently. Tiles will have different Z scales at boundaries.
Show All Tiles
Depth
Min Z (low)
in
Max Z (high)
in
Roughing depth
in
First pass repeated at progressively deeper layers.
Bit Settings
Diameter
in
Stepover
%
Smoothing
2
Simplify Z
in
Machine
Feed rate
in/min
Plunge rate
in/min
Safe Z
in
Spindle RPM
Raster angle
deg
Generate Toolpath
Export
G-code
SBP
JSON
Export all tiles:
All .nc
All .sbp
All .json
Export STL (3D model)
Vectric VCarve / Aspire
Export for Gadget (.terrain)
Export Heightmap PNG
Download Gadget (.vgadget)
Export .terrain file, then open in VCarve/Aspire with the gadget.
Toolpath Info
Passes:
-
Points:
-
Est. time:
-
Preview
Show toolpath
Show surface
Confirm Selection
Clear Selection
Exit
Fetching elevation data...
Ready — Shift+drag on the map to select an area